Gripes
The rules the team follows so the game stays on every store.
Cross-play
One build, cross-play
Items bought on the website or on Steam show up in the iPhone app only if the iPhone app also sells that same item through Apple's in-app purchase. The server credits the account either way — the purchase itself always goes through the store the player is standing in.
Founder Badge
Gifting yes, trading no
A Founder Badge can be gifted once, to one other account, and it's bought in-app to do it. Refunds only ever go back to the original buyer. There's no trading, no selling and no marketplace for it.
App Store rules
The app doesn't point around Apple
The iPhone app never tells players to go buy on the website instead, except in the specific cases Apple's own rules allow. We check Apple's current rules before building anything that touches this.
Not yet
Still on the list
- Signed Windows builds — skipping the code-signing subscription for now
- A web version — Godot's C# web export isn't verified to work yet
- An official domain — vonarow.com is the current candidate
Privacy
Online by default, offline by choice
The game goes online on its own so your progress, leagues and daily rewards just work. If you switch Online off, it stays off, even after a restart, and the game makes no connections at all until you turn it back on yourself. Features that need the internet, like sending feedback, ask first.
Audience
Built for US players first
ArrowFlow is made for players in the United States. Everyone is welcome to play, but features are designed around US players, and outside the US we keep things to the simplest default. Example: player flags are always shown, except in the EU, EEA, UK and Switzerland, where they are hidden unless the player chooses to show theirs.